![]() If you died in this last checkpoint and didn't just reset to recover here you need to destroy the two red turrets at the top to get a Speed Up and Missile then quickly speedkill the enemy spawners. ![]() Be careful because Big Eye fires it rock one last time as it's coming towards you. If Big Eye happens to timeout it will move to the left before crashing and dying, when this happens you can either destroy it or go to the left and let the boss suicide. Type 1 and Type 2 need more movement because the regular Laser doesn't have as much coverage. With Type 3 and Type 4 placing yourself at the top or bottom with your Options in a vertical line then the Ripple Laser will take care of all the orbs, go the opposite way when Big Eye fires the rock. For the tentacle arms the solution is to just keep shooting and they won't be a threat.īig Eye fires destructible orbs with both of its arms that stick to the scenery, slightly reducing the arena, while the eye itself periodically throws a large indestructible rock. ![]() It's important to choose a path during the vines section, try to stay at the middle-bottom and avoid going too close to the top of the screen, because this will leave you with very little room to maneuver and the game's scrolling is reset back to a single screen later on. You can place your Options below the "HI" text and this is usually enough to speedkill the boss. Because the blue lasers are static you can line up with the boss' chest and they will always miss. Phoenix's attacks are blue lasers and spitting fireballs. The fire dragons' fireballs drop Power Capsule so leave them alive for a bit to equip everything you need. The intro section has 8 Power Capsules which is enough to get Missile, one Option and 2 or 3 Speed Ups. This means by fully moving up or down to get your Options out of your way it's possible to easily bait the Option Hunter. ![]() The Option Hunter has a unique alarm sound when it first appears and always aims at your ship with a horizontal trajectory. How many Options are lost depends on which one was taken: if it touches the one that is furthest away from your ship you will only lose your 4th Option and keep the rest, while if it touches the closest one to your ship you will lose all of them. This enemy is indestructible and can steal any Options you have if it comes in contact with one of them. Anything higher than 3 Speed Ups is not needed at all unless you really like it.Ī new addition to Gradius II is the Option Hunter. Moreover, there's extra benefits besides just moving faster, as higher speed levels make your Options more spread out giving greater coverage, especially if playing with Type 3 or Type 4 that have the Ripple Laser. While playing with a single Speed Up can be easy it is extremely important to get used to 2 or even 3 Speed Ups early on, as the High Speed stage pretty much demands it, otherwise you will take at least a single death there. Just like most of the Gradius series there are multiple speed levels to choose from by equipping the Speed Up slot, in this case 5 Speed Ups is the max. It's much easier to maintain the Force Field for long periods of time and protection from all sides is more important. The regular Shield being able to take more damage isn't useful when it's easily taken out by terrain, large size makes it hard to avoid hits and it only protects the front of your ship. A general ranking from easiest to hardest is probably like this:Īlong with this, it is heavily recommended you pick Force Field as your shield. A popular choice is Type 4 thanks to its 2-Way Missile that makes it easy to learn stages, but generally speaking all the weapon configurations excel at different things and will work out with enough effort, such as Type 1's piercing Laser during the moai stage, Type 2's Spread Bomb, or maybe you just really like the blue Ripple Laser and decide to stick with Type 3. The most important part for anyone who wants to clear Gradius II is figuring out what weapon setup feels the most comfortable and provides consistent results.
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